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Unity Hub displaying the three dependency modules. To an existing install, see Add modules.At install time, see Downloading and installing Editors and modules with the Unity Hub.You can install them either when you install a new Unity Editor version, or add them to an existing Unity Editor install. Unity distributes dependencies as modules which means you use the Unity Hub to install them. By default, Unity uses OpenJDK.īefore you get started, check Unity’s Requirements and compatibility documentation for Android to make sure you’re aware of any limitations for developing a Unity application for Android. The Android Software Development Kit (SDK).To support Android, a Unity project requires the following dependencies: If you’re installing the Android SDK for the first time, return to Installing the SDK to complete your setup.To create a Unity application for Android, you first need to set up your Unity project to support Android. Select Window > Preferences… to open the Preferences panel (Mac OS X: Eclipse > Preferences).įor the SDK Location in the main panel, click Browse… and locate your downloaded SDK directory.ĭone! If you haven’t encountered any problems, then the installation is complete.
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Once you’ve successfully downloaded ADT as described above, the next step is to modify your ADT preferences in Eclipse to point to the Android SDK directory: And in the MyEclipse, there is no Eclipse menu… just MyEclipse, and this does not have the Android plugin in the Preferences dialog. Am going to install a plain vanilla 3.6.1 Eclipse instance, as the instructions below from the Android site ask me to find “Preferences” under the “Eclipse’ menu. Still don’t see a place to configure the SDK location.
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